幸运王 发表于 2008-12-15 10:34:22

【心得】职业伤害公式、怪物伤害公式,及增伤公式计算法

<p class="MsoNormal" style="LINE-HEIGHT: 19pt; TEXT-ALIGN: left; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-pagination: widow-orphan" align="left"><span style="FONT-SIZE: 9.5pt; COLOR: #464646; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt"><span lang="EN-US"><br/></span></span><span style="FONT-SIZE: 9.5pt; COLOR: blue; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">泰爪<span lang="EN-US">G</span>虽然攻击力比较低但是有增伤,我该用泰爪<span lang="EN-US">G</span>好还是用黑爪好</span><span lang="EN-US" style="FONT-SIZE: 9.5pt; COLOR: #464646; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt"><br/></span><span style="FONT-SIZE: 9.5pt; COLOR: #993300; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">我小丑想换宠,大老鹰有加攻击力,但鸡后有增伤,该换哪个好<span lang="EN-US"><br/></span></span><span style="FONT-SIZE: 9.5pt; COLOR: blue; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">某防具<span lang="EN-US">XG+7,8,9</span>,相当于多少防,该穿<span lang="EN-US">XG</span>装还是高等防装</span><span lang="EN-US" style="FONT-SIZE: 9.5pt; COLOR: #464646; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt"><br/><br/></span><span style="FONT-SIZE: 9.5pt; COLOR: #464646; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">然后就会有一堆人凭着自己的经验或是想象来回答<span lang="EN-US"><br/></span>回答的正确就罢了,回答错就害死人<span lang="EN-US"><br/></span>其实遇到这类问题,找出公式,把你的数据套进公式算一算就知道了<span lang="EN-US"><br/></span>在讨论区早就有巴友<span lang="EN-US">po</span>出公式,为什么大家都不去找找看呢<span lang="EN-US">?<?xml:namespace prefix = o ns = "urn:schemas-microsoft-com:office:office" /><o:p></o:p></span></span></p>
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<p class="MsoNormal" style="LINE-HEIGHT: 19pt; TEXT-ALIGN: left; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-pagination: widow-orphan" align="left"><span style="FONT-SIZE: 9.5pt; COLOR: #464646; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">我将近战与小丑的伤害公式,以及被怪攻击时的伤害公式整理如下:<span lang="EN-US"><br/><br/></span>近战系:<span lang="EN-US"><br/></span></span><span style="FONT-SIZE: 9.5pt; COLOR: red; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">伤害<span lang="EN-US"> = (</span>玩家攻击力<span lang="EN-US"> x 1.4</span>-怪物防御力<span lang="EN-US">) x </span>系数<span lang="EN-US">(0.9~1.1</span>不定<span lang="EN-US">) x </span>技能威力<span lang="EN-US"> x </span>属性加成<span lang="EN-US"> x&nbsp;G</span>武增伤<span lang="EN-US"> x </span>宠物增伤<span lang="EN-US"> x </span>爆击加成</span><span lang="EN-US" style="FONT-SIZE: 9.5pt; COLOR: #464646; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt"><br/></span><span style="FONT-SIZE: 9.5pt; COLOR: #464646; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">若玩家攻击力<span lang="EN-US"> x 1.4 </span>小于怪物防御力,则固定伤害<span lang="EN-US"> 1~5<br/><br/></span>小丑扔镖(以任意投掷<span lang="EN-US"> 10 </span>级为准):<span lang="EN-US"><br/></span></span><span style="FONT-SIZE: 9.5pt; COLOR: red; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">伤害<span lang="EN-US"> = {1.9 x (</span>攻击力<span lang="EN-US"> + </span>魔法力<span lang="EN-US"> x 2)</span>-<span lang="EN-US">2.27 x </span>怪物防御力<span lang="EN-US">} x </span>系数<span lang="EN-US">(0.9~1.1</span>不定<span lang="EN-US">) x </span>属性加成<span lang="EN-US"> x&nbsp;G</span>武增伤<span lang="EN-US"> x </span>宠物增伤<span lang="EN-US"> x </span>爆击加成<span lang="EN-US"> x </span></span><span style="FONT-SIZE: 9.5pt; COLOR: blue; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">高镖倍率<span lang="EN-US"> ( </span>扔七色镖为<span lang="EN-US"> 1 )<br/></span>高镖倍率<span lang="EN-US"> = 0.00064 x </span>高镖买价 <span lang="EN-US">+ 0.424</span></span><span lang="EN-US" style="FONT-SIZE: 9.5pt; COLOR: #464646; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt"><br/></span><span style="FONT-SIZE: 9.5pt; COLOR: #464646; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">(注:后来七色镖的价钱改低,扔镖威力减弱,因此这个公式不是十分准确<span lang="EN-US"><br/></span> 但架构应该没有变动,大概只要改<span lang="EN-US">1.9</span>或<span lang="EN-US">2.27</span>这两个数字其中之一即可<span lang="EN-US"><br/></span> 有兴趣的人可以自己去研究看看)<span lang="EN-US"><br/><br/></span>被怪物攻击:<span lang="EN-US"><br/></span></span><span style="FONT-SIZE: 9.5pt; COLOR: red; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">伤害<span lang="EN-US"> = (</span>怪物攻击力<span lang="EN-US"> x 1.47</span>-玩家防御力<span lang="EN-US">) x </span>系数<span lang="EN-US">(0.9~1.1</span>不定<span lang="EN-US">) x&nbsp;</span>爆击加成<span lang="EN-US"> (</span>怪物爆击为<span lang="EN-US">1.5) x </span>减伤后的剩余伤害(例如减伤<span lang="EN-US"> 30%</span>,此处就<span lang="EN-US"> x 70%</span>)<span lang="EN-US"><br/></span></span><span style="FONT-SIZE: 9.5pt; COLOR: #464646; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">若怪物攻击力<span lang="EN-US"> x1.47 </span>低于玩家防御力,则伤害固定为<span lang="EN-US"> 0.2 x&nbsp;</span>怪物等级<span lang="EN-US"> x </span>爆击加成<span lang="EN-US"><br/><br/></span>(注:这里减伤的算法不是很明确,究竟是把各件<span lang="EN-US">G</span>防的减伤全部加起来算<span lang="EN-US"><br/></span> 还是一件一件乘上去不得而知,例如你有头衣裤鞋共4件<span lang="EN-US">XG+7</span>,每件都是减伤<span lang="EN-US">11%<br/></span> 这里究竟是要算<span lang="EN-US"> x 89% x 89% x 89% x 89% = x 62.7%<br/></span> 还是把4件减伤加起来<span lang="EN-US"> 44%</span>,那就是<span lang="EN-US">&nbsp;x 56%<br/></span> 这点就不清楚了,有兴趣的人请自己研究看看)</span><span lang="EN-US" style="FONT-SIZE: 12pt; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt"><o:p></o:p></span></p>
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<p class="MsoNormal" style="LINE-HEIGHT: 19pt; TEXT-ALIGN: left; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto; mso-pagination: widow-orphan" align="left"><span style="FONT-SIZE: 9.5pt; COLOR: #464646; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">认真看的板友会发现,被怪物攻击的伤害公式与近战系打怪的公式几乎是一样的<span lang="EN-US"><br/></span>日本人研究出来的公式其实是相同的,都是攻击力<span lang="EN-US"> x 1.4<br/></span>在台版被怪打的伤害,经过我自己实验确定是<span lang="EN-US"> x 1.47<br/></span>(以希尔特边境网站的怪物数据为基础)<span lang="EN-US"><br/></span>不知道是不是台版的被偷改了还是日版后来也改了<span lang="EN-US"><br/></span>毕竟这个公式已经是好几年前的产物</span><span lang="EN-US" style="FONT-SIZE: 12pt; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt"><o:p></o:p></span></p>
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<p class="MsoNormal"><span lang="EN-US" style="FONT-SIZE: 9.5pt; COLOR: #464646; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt"><br/></span><span style="FONT-SIZE: 9.5pt; COLOR: #464646; FONT-FAMILY: 宋体; mso-bidi-font-size: 12.0pt; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">写在最后:</span><span lang="EN-US" style="FONT-SIZE: 9.5pt; COLOR: #464646; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt"><br/></span><span style="FONT-SIZE: 9.5pt; COLOR: #464646; FONT-FAMILY: 宋体; mso-bidi-font-size: 12.0pt; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">从伤害公式来看,我们会发现各种增伤加成是一直乘上去的</span><span lang="EN-US" style="FONT-SIZE: 9.5pt; COLOR: #464646; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt"><br/></span><span style="FONT-SIZE: 9.5pt; COLOR: #464646; FONT-FAMILY: 宋体; mso-bidi-font-size: 12.0pt; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">例如你有<span lang="EN-US">G</span>武增伤<span lang="EN-US">10%</span>,小巴增伤<span lang="EN-US">16%</span>,属宝使用技能打怪增伤<span lang="EN-US"> 20%</span></span><span lang="EN-US" style="FONT-SIZE: 9.5pt; COLOR: #464646; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt"><br/></span><span style="FONT-SIZE: 9.5pt; COLOR: #464646; FONT-FAMILY: 宋体; mso-bidi-font-size: 12.0pt; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">合计效果是<span lang="EN-US"> 1.1 x 1.16 x 1.2 = 1.5312 = </span>增伤<span lang="EN-US"> 53.12%</span></span><span lang="EN-US" style="FONT-SIZE: 9.5pt; COLOR: #464646; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt"><br/></span><span style="FONT-SIZE: 9.5pt; COLOR: #464646; FONT-FAMILY: 宋体; mso-bidi-font-size: 12.0pt; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">并不是增伤<span lang="EN-US"> 10% + 16% + 20% = 46%</span></span><span lang="EN-US" style="FONT-SIZE: 9.5pt; COLOR: #464646; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt"><br/></span><span style="FONT-SIZE: 9.5pt; COLOR: #464646; FONT-FAMILY: 宋体; mso-bidi-font-size: 12.0pt; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">由此可知多种增伤效果累计时会越显著</span><span lang="EN-US" style="FONT-SIZE: 9.5pt; COLOR: #464646; FONT-FAMILY: 宋体; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt"><br/></span><span style="FONT-SIZE: 9.5pt; COLOR: #464646; FONT-FAMILY: 宋体; mso-bidi-font-size: 12.0pt; mso-bidi-font-family: 宋体; mso-font-kerning: 0pt">配合二转技能的强大伤害将会越可怕</span></p>

灬妮卡灬 发表于 2008-12-31 18:28:31

<font face="Verdana">SF....多谢分享....提供这么好的资料 我来提高点人气 </font>
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